30 days 30 tweets.
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Hear ye, hear ye! Calling one and all! There be a new group ’round these parts, devised for the stimulation of that organ which shall be called the Funny Bone. The official appellation for said group is “That Which One Finds Amusing”. Please do post anything there which tickles your fancy. Fancy ticklers be much appreciated. (^_^)/
My colleague, Sheila Webber, is seeking people who are willing to be interviewed within Second Life, by her first year undergraduate students, who are taking a module called Information Literacy.
Would any MSc Elearning folks be willing to be interviewed?
If so, please contact me (marshall dot dozier at ed dot ac dot uk). Here is more information about what’s involved:
The students should be doing interviews sometime between 3rd and 28th November. The interviewees would be asked to think about a time they needed information for a Second Life activity. It can be a need that they didn’t (in the end) satisfy, or one that is ongoing (examples from previous years include choosing a SL sculpture, solving a scripting problem, buying a tail, finding a home, finding out where a meeting was happening, and learning how to function in SL).
The interviewee would then be asked a series of questions about that information need and how, or whether, they satisfied it. If the interviewee wanted to ask the interviewer a couple of questions about their experience in SL, at the end, then this would be OK and students have been fine about it in the past (we can flag up that this might happen, but it is then up to the student to agree or not).
The interview would be conducted in text chat (which is logged) and they take, on average, about half an hour. The students will subsequently analyse the interview, comparing it to research models of information behaviour, for a marked assignment. The assignment also requires them to reflect on their abilities as an interviewer. The aggregated results (on information behaviour in SL) may also be written up for publication.
Sheila has written about the intervention in an article which outlines the pedagogic rationale and approach, and also gives a week-by-week account of what the students did last year. (Webber, S. (2010) “Investigating modes of student inquiry in Second Life as part of a
blended approach.” International Journal of Virtual and Personal Learning Environments, 1 (3), 55-70.) I can supply a copy of the paper if you’d like to read it.
The Gallery of Mediated Artefacts (GOMA) is an exhibition of work by digital artists studying the E-Learning and Digital Cultures course as part of the MSc in E-Learning at The University of Edinburgh.
The work on display covers four themes: 2010: A digital space odyssey; The changing face of visual culture; The power of words? Digital authorship in DVC and; Digital literacy and learning. It is appropriate however that the open plan layout of the exhibition enables the different genres to merge into one another.
There are no distinct boundaries in the exhibition – the sound from one area is allowed to drift to another, potentially reframing the author’s intended meaning for an individual piece of work. Meanwhile some pieces form a link between one genre and the next.
The meaning that the visitor takes from the Gallery is also influenced by the sequence in which they visit the different areas of the exhibition.
An important part of the gallery experience is provided by the sound of electronic chatter as you wander between the different spaces – most prominent within this is an original piece created by Jeremy Knox to accompany his contribution to the gallery.
Entry to the Gallery of Mediated Artefacts is free for all E-Learning students.
The original news release and some early critical review can be seen seen here.
Carpenter, R (2009) Boundary negotiations: electronic environments as interface. Computers and Composition. 26, 138-148.
many of you may have seen this, but it’s good for a chuckle